// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#pragma once

#include "IGUIElement.h"

namespace gui
{

//! Default scroll bar GUI element.
/** \par This element can create the following events of type EGUI_EVENT_TYPE:
\li EGET_SCROLL_BAR_CHANGED
*/
class IGUIScrollBar : public IGUIElement
{
public:
	//! constructor
	IGUIScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id, core::rect<s32> rectangle) :
			IGUIElement(EGUIET_SCROLL_BAR, environment, parent, id, rectangle) {}

	//! sets the maximum value of the scrollbar.
	virtual void setMax(s32 max) = 0;
	//! gets the maximum value of the scrollbar.
	virtual s32 getMax() const = 0;

	//! sets the minimum value of the scrollbar.
	virtual void setMin(s32 min) = 0;
	//! gets the minimum value of the scrollbar.
	virtual s32 getMin() const = 0;

	//! gets the small step value
	virtual s32 getSmallStep() const = 0;

	//! Sets the small step
	/** That is the amount that the value changes by when clicking
	on the buttons or using the cursor keys. */
	virtual void setSmallStep(s32 step) = 0;

	//! gets the large step value
	virtual s32 getLargeStep() const = 0;

	//! Sets the large step
	/** That is the amount that the value changes by when clicking
	in the tray, or using the page up and page down keys. */
	virtual void setLargeStep(s32 step) = 0;

	//! gets the current position of the scrollbar
	virtual s32 getPos() const = 0;

	//! sets the current position of the scrollbar
	virtual void setPos(s32 pos) = 0;
};

} // end namespace gui
